STARSIM : Beyond Space : Lookbook and Branding
STARSIM : Beyond Space
Brand & Content Lookbook
Current Working Guide
Quick Reference: Asset Repositories
Fonts:
STAR SIM Font Repository
Additional / Legacy Fonts:
Additional STAR SIM Font Repository
Video Content:
STAR SIM Video Content Repository
Images:
STAR SIM Image Repository
Logos:
STAR SIM Logo Repository
Broadcast Materials:
STAR SIM Broadcast Materials
Official Links
STAR SIM: BEYOND SPACE on Bethesda Creations:
View STAR SIM: BEYOND SPACE
Quarter Onion Games Website:
quarteroniongames.com
Instagram:
@quarteronion
Twitter / X:
@quarteronion
Twitch:
Quarter Onion Games on Twitch
YouTube:
Quarter Onion Games on YouTube
Discord:
Join the Quarter Onion Games Discord
1. Purpose
This document defines the current working visual, branding, and content standards for STAR SIM, including STAR SIM: BEYOND SPACE.
It is intended for anyone creating marketing graphics, social media content, video content, livestreams, thumbnails, website materials, promotional edits, branded overlays, or broadcast content.
Where this document conflicts with earlier STAR SIM branding notes, this document takes precedence.
Approved source materials should always be used when available. Do not recreate logos, graphics, animations, or other established brand assets unnecessarily.
2. Color Palette
The current STAR SIM palette is built around deep blues with controlled orange and red accents.
Dark Blue
HEX: #21314F
Primary dark foundation.
Recommended for backgrounds, large structural fields, dark panels, footer areas, and framing elements.
Medium Blue
HEX: #304C7A
Primary active blue.
Recommended for major graphic fields, panels, branded sections, and interface-inspired graphics.
Light Blue
HEX: #4A668D
Secondary support blue.
Recommended for secondary panels, dividers, supporting elements, and lighter graphic accents.
Medium Orange
HEX: #E06236
Primary warm accent.
Recommended for calls to action, directional emphasis, active highlights, and important graphic accents.
Light Orange
HEX: #D7A64B
Secondary warm accent.
Recommended for softer highlights, secondary emphasis, badges, and detail work.
Red
HEX: #C72138
Limited-use emphasis color.
Recommended for danger, hostile states, warnings, and high-tension accents.
Color Principle
STAR SIM should remain primarily blue-based, with orange used to direct attention and red reserved for exceptional or hostile emphasis.
Do not allow accent colors to overwhelm the core blue identity.
3. Typography
Logo Type
The STAR SIM logo was customized from Orbitron.
DO NOT USE ORBITRON ANYWHERE ELSE.
Do not use Orbitron for headlines, body copy, social graphics, video graphics, print, web, or supporting branding.
Do not use Eurostile as a substitute.
Reusing similar typography outside the logo weakens the distinctiveness of the STAR SIM identity.
Rajdhani
Primary STAR SIM typeface
Use Rajdhani for most headlines, subheads, body copy, informational graphics, web copy, video text, and supporting branded material.
Rajdhani is a Google Font and should be the default choice unless a specific branded treatment calls for something else.
Use restraint with extreme weights or overly stylized treatments.
Digis Cosmo
Specialty display typeface
Primary established use:
YOU GO!
Digis Cosmo may also be used for occasional specialty text where a distinctive branded treatment is appropriate.
It should not replace Rajdhani as the general STAR SIM typeface.
4. Font Assets
Current font package:
Download Current STAR SIM Fonts
Additional / legacy font package:
Download Additional STAR SIM Fonts
Use the current font repository first.
5. Official STAR SIM Links
STAR SIM: BEYOND SPACE
Bethesda Creations:
STAR SIM: BEYOND SPACE on Bethesda Creations
Quarter Onion Games
Website:
Quarter Onion Games
Instagram:
@quarteronion on Instagram
Twitter / X:
@quarteronion on X
Twitch:
Quarter Onion Games on Twitch
YouTube:
Quarter Onion Games on YouTube
Discord:
Join the Quarter Onion Games Discord
Quarter Onion Games creates Creations through the Bethesda Game Studios Verified Creators program.
6. Video Content Assets
All current STAR SIM video materials are stored here:
STAR SIM Video Content Repository
Anyone creating STAR SIM video content should download this package and become familiar with the available materials before beginning an edit.
This is especially recommended for editors working in Adobe Premiere Pro.
7. Video Format Rules
Two primary video formats are provided.
16:9
Use for YouTube, Bethesda Game Studios / Creations material, website video, livestreams, standard horizontal video platforms, and traditional video presentations.
9:16
Use for Instagram Stories, Facebook Stories, Reels, Shorts, and other vertical-video platforms.
Important
Do not confuse the 16:9 and 9:16 packages.
Assets are composed specifically for their intended format.
Do not simply drop a 16:9 graphic treatment into a vertical composition, or vice versa, unless it is deliberately being redesigned for that format.
8. Animated Brand Assets
Animated STAR SIM tags and logos are available in both 16:9 and 9:16.
Alpha-channel versions are provided for use over existing content.
These may be used for pre-recorded Let’s Plays, promotional videos, social content, livestream packages, tutorials, feature videos, and other branded video content.
Use supplied assets rather than rebuilding animations from scratch.
9. Image Assets
All current STAR SIM image materials are stored here:
Available materials include video thumbnails, a thumbnail PSD template for future content, website screengrabs, promotional imagery, PNG overlays, and graphics with alpha channels.
Use alpha-enabled PNG assets where appropriate when layering STAR SIM graphics over screenshots, video, or other promotional material.
10. Logo Assets
All current STAR SIM and BEYOND SPACE logo materials are stored here:
Available materials include:
- STAR SIM logo
- STAR SIM: BEYOND SPACE logo
- Still versions
- Animated versions
- Alpha-channel versions
- Versions suitable for luma or chroma keying
Preferred Method
Use the alpha-channel versions whenever possible.
Luma-key and chroma-key versions are provided when required by a particular production workflow, but they should not be the first choice when proper transparency is available.
11. Broadcast Materials
STAR SIM broadcast bumper materials are stored here:
Looping Slideshow with Audio
Designed to run before a livestream or scheduled broadcast.
Purpose:
- Establish branding
- Give arriving viewers something intentional to watch
- Confirm that stream audio is functioning
- Allow viewers time to gather before the program begins
STAR SIM: BEYOND SPACE Bumper
Designed to open the actual broadcast, transition into talent or program content, and close the broadcast.
12. Recommended Broadcast Sequence
Approximately 10 Minutes Before Showtime
Run:
SSIMBS – Looping SlideShow w Music
This should remain running while viewers arrive.
It also provides an immediate confirmation that broadcast audio is functioning.
At Showtime
Run:
SSIMBS – BUMPER – 16×9
Then transition directly to talent or primary content.
During Program
Proceed with the planned livestream, presentation, Let’s Play, demonstration, or other content.
End of Program
Talent should conclude with an appropriate thank-you or closing statement.
Then run:
SSIMBS – BUMPER – 16×9
Optional Post-Show
If the stream needs to remain live temporarily after the formal program concludes, return to:
SSIMBS – Looping SlideShow w Music
Then end the broadcast when appropriate.
13. Content Workflow
- Check the current asset repositories.
- Download the appropriate logo, graphic, video, and font packages.
- Determine whether the finished material is 16:9 or 9:16.
- Build with the assets designed for that format.
- Use Rajdhani as the default supporting typeface.
- Reserve Digis Cosmo for YOU GO! and other approved specialty uses.
- Never recreate the STAR SIM logo with Orbitron.
- Prefer supplied alpha-channel logo and overlay assets.
- Maintain consistency with the established STAR SIM palette.
- When in doubt, use the supplied branded material rather than inventing a new treatment.
14. Core Brand Rules
Do
- Use current approved assets.
- Keep STAR SIM visually recognizable.
- Favor the blue palette with controlled warm accents.
- Use Rajdhani as the general-purpose STAR SIM font.
- Use Digis Cosmo selectively.
- Preserve supplied transparency whenever possible.
- Use the correct materials for the final aspect ratio.
- Keep graphics clear, deliberate, and readable.
Do Not
- Use Orbitron outside the STAR SIM logo.
- Use Eurostile as a supporting STAR SIM font.
- Casually redraw or rebuild the logo.
- Mix horizontal and vertical packages without adapting them properly.
- Stretch, distort, or unnecessarily modify supplied logos.
- Overload compositions with unnecessary graphics.
- Ignore existing assets and reinvent established branded elements.
15. Working Principle
STAR SIM branding should feel consistent without becoming restrictive.
The goal is not to make every piece of content identical.
The goal is to make every piece of content unmistakably STAR SIM.
Use the established assets.
Respect the format.
Keep it clear.
Then make something worth looking at.