LET’S EXPLAIN STARSIM : BEYOND SPACE

A Verified Creation for Starfield featuring:

Gate network
Nearly 300 handcrafted orbits connected by physical gates.
Fly into a gate to travel instead of menu NAVIGATING.
Main story ending rebuilt to use the network.

Persistent simulation
Stations produce and consume goods, freighters haul cargo, passengers/mail/parcels move, military and security patrol, pirates and Starborn raid. Activity continues whether you are present or not.

Living economy & logistics
Freight has real destinations and value. Interrupting or capturing it creates meaningful opportunities, including boarding, cargo theft, and ship capture.

Independent activity
Faction ships can fight each other without you. You can arrive mid-battle, join, or ignore it.

Security & contraband
Physical scans only occur when a security ship is present and within roughly 2 km. Security scans all traffic, so busy orbits can help smugglers hide.

Ship destruction & replacement
Destroyed faction ships can be replaced and rebuilt by the simulation.

Exploration content
Unique anomalies, POIs, derelicts, stations, triggered encounters, asteroid fields that can be used as combat cover, and resource activity. Anomaly scanning awards XP.

Network map
A holographic map above the navigation table updates in real time as you explore.

Ship & combat overhaul
New and custom ships, modules, and weapons.
Distinct A, B, C, and Capital classes with meaningful differences.

Enhanced interactions
Heavy use of ship dialogue, piracy options, stealth, and scanners.

Compatibility
Shattered Space, with Va’ruun’kai dynamically linked, Watchtower, and cruise mode for seamless menu-free travel.

Custom soundtrack
9 new tracks tied to key locations.


Available now on PC, Xbox and PS5: https://creations.bethesda.net/en/starfield/details/6218e01f-8e56-4a54-8eec-98774b66330f/StarSim__Beyond_Space