This is a living document designed to help players with more technically-minded inquiries get some answers. Given the technical nature of STARSIM : BEYOND SPACE, it may therefore be incomplete, incorrect or potentially obtuse.

We cannot scour all of the internet for questions from players (believe me, we try), therefore, if you have comments or add'l inquiries, PLEASE feel free to contact us at Quarter Onion Games Discord.

STARSIM : BEYOND SPACE – CHANGELOG

This page tracks updates, fixes and improvements to
STARSIM : BEYOND SPACE.

Smaller updates may first be released through our free Patch Creation
while larger updates to the main Creation work through Bethesda’s
publishing process.

STARSIM : BEYOND SPACE

Main Creation Page

STARSIM : BEYOND SPACE – THE PATCH
Free update channel for fixes, improvements and optional experimental features.

Patch Creation Page


Future Updates

New changelog entries will be added above as updates are released.
The newest version will always appear first.

For questions, bug reports and feedback, join the Quarter Onion Games Discord:


https://discord.gg/quarteronion

STARSIM : BEYOND SPACE v1.0.9.1

A lot of the changes in this update came directly from player feedback around navigation, map behavior, captured ships, and performance. Keep it coming. If something feels off, confusing, slow, or just could work better, we want to hear it.

Navigation & Mapping

  • Fixed an issue where a plotted course would sometimes complete successfully but fail to appear on the Network Map until the map was turned off and back on.
  • Reworked how the Mapping System refreshes the Network Map while active.
    • The map no longer constantly refreshes when it does not need to.
    • The prototype’s “self-healing” pass now runs only when needed to correct dropped or misaligned orbit nodes or connector lines.
    • It also runs once when entering a new orbit while the map is active.
  • This substantially reduces unnecessary Papyrus load and makes Plot Course respond almost immediately when activated.

Pathfinding & Performance

  • Drastically reduced the time required for Plot Course to calculate a route.
  • The same pathfinding improvements also benefit AI ships and the underlying navigation systems.
  • Papyrus load during pathfinding has been reduced by nearly 90%.
  • This work also lays groundwork for future autopilot functionality without changing the current player-facing scope.

Captured Ships

  • Fixed an issue where captured derelict ships and some captured vanilla ships could not properly use Gate travel until the player first grav jumped or used Cruise Mode and the ship had fully registered as the Home Ship.

Compatibility & Load Orders

  • Removed several errant records that could cause issues with certain load orders.

Keep the Feedback Coming

A number of the navigation and usability improvements in v1.0.9 and v1.0.9.1 came directly from community feedback.

If you run into something that is not behaving as expected, or you have an idea for how STARSIM : BEYOND SPACE could work better, let us know.

Discord:
https://discord.gg/quarteronion

Specific feedback is especially useful. Tell us what happened, what you expected, and what you would like to see improved.

UPDATE VIDEO

https://youtu.be/pdGWXbBRsjg

MAIN CREATION

https://creations.bethesda.net/en/starfield/details/6218e01f-8e56-4a54-8eec-98774b66330f/StarSim__Beyond_Space

FREE PATCH / UPDATE CHANNEL

https://creations.bethesda.net/en/starfield/details/c713b7ae-14d3-44d5-a84e-1e6b9736d3f1/StarSim__Beyond_Space___The_Patch

STARSIM : BEYOND SPACE – CHANGELOG

v1.0.9 – August 2026

NAVIGATION AND NETWORK MAP

  • Scan replaced with Plot Course.
  • Plot Course calculates a route, draws a glowing orange path on the network map and marks the next Gate directly in space.
  • Added one-time permanent map choice: Full Fog of War, Settled Systems or Full Map.
  • Gate names now include direction, e.g. East Gate: Kurtz.
  • Inter-system connections now use System Gate naming.
  • Orbit labels now distinguish Gate Network from Network Inter-System.
  • New-game tutorial now guides every Gate from Kreet to Jemison.
  • NG+ tutorial now guides every Gate from Beta Ternion to Jemison.
  • Tutorials greatly expanded and color coded.
  • Fixed new-game tutorial asking players to toggle the map twice.
  • Improved connector-line stability. The issue is substantially reduced but not considered fully solved.

SHIPS AND EQUIPMENT

  • Fixed vanilla ship parts disappearing when ships used parts not otherwise used by STARSIM : BEYOND SPACE.
  • Fixed certain modules not appearing correctly at ship technicians, primarily grav drives, reactors and weapons.

COMBAT AND SECURITY

  • Fixed security ships detecting the player while stealthed.
  • Fixed enemy ships repeatedly saying "Look Alive" when detecting/engaging the player.
  • Reduced stuttering from certain missile hits in large space battles. Work toward eliminating the issue completely is ongoing.

ADDITIONAL

  • Various additional fixes and improvements, including issues reported through Discord.

UPDATE VIDEO

https://youtu.be/pdGWXbBRsjg

MAIN CREATION

https://creations.bethesda.net/en/starfield/details/6218e01f-8e56-4a54-8eec-98774b66330f/StarSim__Beyond_Space

FREE PATCH / UPDATE CHANNEL

https://creations.bethesda.net/en/starfield/details/c713b7ae-14d3-44d5-a84e-1e6b9736d3f1/StarSim__Beyond_Space___The_Patch